Capturing musical experiences for Guitars the Museum in Umeå with the world's finest private guitar collection. The Amorph Guitar is an interactive experience to make the audience's visit more fun and memorable.
2013 Fall | UID | 4 weeks
The Amorph Guitars concept embodies how a guitar can become a loveable object to anyone, not just for guitar players. Even for those who cannot play a guitar, they can easily create different tones with this soft huggable object. When squeezed, the guitar changes its pitch. The experiential prototype was stitched with conductive thread used as touch sensors, connected to an Arduino. The pitch bending output was created with Ableton Live and Adobe Audition.
Interviews for visual inspiration
To find inspiration for the design process, we conducted interviews about special musical experiences. Within a graphic design course, we translated these narratives into various visual media, including photography, posters and animations.
Having been inspired by all the rich influences form the interviews and visual explorations, I brainstormed about fun and engaging musical experiences. These ideas quickly turned tangible. Before arriving to the final design of Amorph Guitars, I had three short iterations of concept development. The following quick video prototypes showcased and helped me evaluate the most promising concepts.